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LUC VIDAL

Game Designer

I am a third year Game Design student, studying at Rubika, in Valenciennes, France. I love making games. I am rigorous and creative and I am mostly interested in System Design.

MY PROJECTS

Pirate Academy

A Party Game where the player must overcome series of mini-games to travel between islands and find artifacts.

Nahua

An action-adventure game where the player must switch between the three forms of his character to overcome challenges.

Bearserk

A roguelite based on fast paced fights and a rage mechanic. A 2D top-view game where the player is challenged on his reflexes and quick thinking with customizable skills and satisfying feedbacks.

Canyon Trail

A Human Fall Flat level that uses the game’s physics to create a mountain adventure experience.

Blue Ascension

A level for Portal 2 based on light bridges and verticality which is enjoyable for all skill levels.

Orbit

A destroyed space-bank robbery boardgame where the players try to amass more money than the others. The game features unusual movement and collision mechanics that challenge the players on their creativity to always surprise their opponents and counter their plans. 

Thor’s Cave

A viking inspired Escape Room. The players have to investigate the laboratory of a famous historian that disapeared but they will discover that more mystical factors are involved. The players must switch between scientific and esoteric enigmas to reveal the truth.

SOFTWARES I HAVE WORKED ON

CONTACT ME








luc.vidal125@gmail.com

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